If summoned but then ran away from, the Shambler will appear again as the next encounter. The party will always be surprised when the battle starts, disrupting party formation. The Shambler fight will always be at 0 torchlight, with all the buffs and debuffs associated, and the light cannot be increased with torches or skills while the Shambler is still alive. However, they possess the ability to project themselves into higher planes of existence and can use hypnosis to manipulate their prey, making them a force to be reckoned with. Shamblers are not particularly strong compared to some other monsters their melee damage is only up to 280 and their lifting strength is peak human. Even if a Tentacle is killed, the Shambler will just create a new one, replacing ones that were killed. Every turn, it will attempt to spawn two Shambler Tentacles, fairly weak enemies that give themselves an enormous buff with every attack, causing it to grow stronger and stronger. When traveling with your torchlight at 0, the Shambler may appear, replacing any hallway fight (1% chance on Apprentice, 8% on Veteran, 12% Champion), or when a Torch is used on a Shambler's Altar (which will also set the light to 0). Behold the infinite malignity of the stars!Ī predatory nightmare summoned from the darkest recesses of the unknown, the Shambler is an Eldritch miniboss that lurks in blackest pitch, dropping Ancestral trinkets when killed.
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